

The side plot involves a pair of robots trapped into a new area, and they work together to help each other through, but for better or worse, it seems completely self contained and doesn’t answer the questions the main game so tantalizingly dangled. The extended episode goes a bit further in developing a story, but only stitches an extra hour onto this already anemic game. Whatever story Unmechanical seems to want to tell, it failed to fundamentally engage me, and make me care about the plight of this strange world and it’s inhabitants. Parts of the world will raise an eyebrow, and you might even ask where it might be going, but such queries go completely un-answered, or doesn’t result in the grand event you had dared to imagine. Unmechanical makes attempts at creating a narrative through it’s environments as it goes through its roughly 3 hour run time, but never quite succeeds. With the only way forward being further into the twisted facility. "īeginning the game finds your little helicopter guy stuck in a dank cavern, with many odd contraptions abound. " Parts of the world will raise an eyebrow, and you might even ask where it might be going, but such queries go completely un-answered, or doesn’t result in the grand event you had dared to imagine. The new extended edition aims to reinvigorate the game in a generation with less competition on the scene, but doesn’t end up soaring much beyond its original specifications. Unmechanical originally took off with last gen consoles, and got itself buried alongside its kin.

From Braid to Limbo, you could almost rattle off an alphabet of melancholy games about a small hero in a big, bad world.

The wide world of independent games development tackles many genres great and small, but none more ubiquitous than the physics based puzzle platformer.
